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Fix shader output color buffer index when non-sequential render targets are used (#895)
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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if (target.ComponentEnabled(component))
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{
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Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4);
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Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + attachment * 16 + component * 4);
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Operand src = Register(regIndex, RegisterType.Gpr);
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