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Remove ForceDedicatedGpu, as the driver utilities will now do that.
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@ -1,16 +0,0 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.System
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{
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public static class ForceDedicatedGpu
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{
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public static void Nvidia()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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// NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu.
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NativeLibrary.TryLoad("nvapi64.dll", out _);
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}
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}
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}
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}
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@ -137,9 +137,6 @@ namespace Ryujinx
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// Logging system information.
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// Logging system information.
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PrintSystemInfo();
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PrintSystemInfo();
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// Force dedicated GPU if we can.
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ForceDedicatedGpu.Nvidia();
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// Enable OGL multithreading on the driver, when available.
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// Enable OGL multithreading on the driver, when available.
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DriverUtilities.ToggleOGLThreading(true);
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DriverUtilities.ToggleOGLThreading(true);
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