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https://github.com/ryujinx-mirror/ryujinx.git
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Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
This commit is contained in:
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commit
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@ -1,4 +1,4 @@
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using System.Buffers;
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.GAL
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namespace Ryujinx.Graphics.GAL
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{
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{
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@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData(int layer, int level);
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PinnedSpan<byte> GetData(int layer, int level);
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/// <summary>
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// the operation completes.
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/// </summary>
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="data">Texture data bytes</param>
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void SetData(IMemoryOwner<byte> data);
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void SetData(MemoryOwner<byte> data);
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/// <summary>
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// the operation completes.
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/// </summary>
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="level">Target level</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level);
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void SetData(MemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// the operation completes.
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/// </summary>
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void SetStorage(BufferRange buffer);
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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public readonly CommandType CommandType => CommandType.TextureSetData;
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public readonly CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<IMemoryOwner<byte>> _data;
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private TableRef<MemoryOwner<byte>> _data;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
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{
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{
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_texture = texture;
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_texture = texture;
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_data = data;
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_data = data;
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<IMemoryOwner<byte>> _data;
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private TableRef<MemoryOwner<byte>> _data;
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private int _layer;
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private int _layer;
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private int _level;
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private int _level;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
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{
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{
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_texture = texture;
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_texture = texture;
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_data = data;
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_data = data;
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<IMemoryOwner<byte>> _data;
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private TableRef<MemoryOwner<byte>> _data;
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private int _layer;
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private int _layer;
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private int _level;
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private int _level;
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private Rectangle<int> _region;
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private Rectangle<int> _region;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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{
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{
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_texture = texture;
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_texture = texture;
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_data = data;
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_data = data;
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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{
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@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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{
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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{
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture;
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using System;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (target != null)
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if (target != null)
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{
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{
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IMemoryOwner<byte> data;
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MemoryOwner<byte> data;
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if (srcLinear)
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if (srcLinear)
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{
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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data = LayoutConverter.ConvertLinearStridedToLinear(
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using Ryujinx.Memory;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Range;
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using System;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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@ -662,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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}
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}
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IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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if (ScaleFactor != 1f && AllowScaledSetData())
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if (ScaleFactor != 1f && AllowScaledSetData())
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{
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{
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@ -685,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Uploads new texture data to the host GPU.
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/// Uploads new texture data to the host GPU.
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/// </summary>
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/// </summary>
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/// <param name="data">New data</param>
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/// <param name="data">New data</param>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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{
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BlacklistScale();
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BlacklistScale();
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@ -704,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="data">New data</param>
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/// <param name="data">New data</param>
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/// <param name="layer">Target layer</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="level">Target level</param>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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{
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BlacklistScale();
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BlacklistScale();
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/// <param name="layer">Target layer</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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{
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BlacklistScale();
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BlacklistScale();
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@ -740,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="level">Mip level to convert</param>
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/// <param name="level">Mip level to convert</param>
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/// <param name="single">True to convert a single slice</param>
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/// <param name="single">True to convert a single slice</param>
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/// <returns>Converted data</returns>
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/// <returns>Converted data</returns>
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public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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{
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{
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int width = Info.Width;
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int width = Info.Width;
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int height = Info.Height;
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int height = Info.Height;
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@ -755,7 +754,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sliceDepth = single ? 1 : depth;
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int sliceDepth = single ? 1 : depth;
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IMemoryOwner<byte> linear;
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MemoryOwner<byte> linear;
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if (Info.IsLinear)
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if (Info.IsLinear)
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{
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{
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@ -788,7 +787,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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data);
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data);
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}
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}
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IMemoryOwner<byte> result = linear;
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MemoryOwner<byte> result = linear;
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// Handle compressed cases not supported by the host:
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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// - ASTC is usually not supported on desktop cards.
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@ -832,19 +831,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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case Format.Etc2RgbaUnorm:
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case Format.Etc2RgbaUnorm:
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using (result)
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using (result)
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{
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{
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return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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case Format.Etc2RgbPtaSrgb:
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case Format.Etc2RgbPtaSrgb:
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case Format.Etc2RgbPtaUnorm:
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case Format.Etc2RgbPtaUnorm:
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using (result)
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using (result)
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{
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{
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return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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case Format.Etc2RgbSrgb:
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case Format.Etc2RgbSrgb:
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case Format.Etc2RgbUnorm:
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case Format.Etc2RgbUnorm:
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using (result)
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using (result)
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{
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{
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return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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}
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}
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}
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}
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@ -856,43 +855,43 @@ namespace Ryujinx.Graphics.Gpu.Image
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case Format.Bc1RgbaUnorm:
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case Format.Bc1RgbaUnorm:
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using (result)
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using (result)
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{
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{
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return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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case Format.Bc2Srgb:
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case Format.Bc2Srgb:
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case Format.Bc2Unorm:
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case Format.Bc2Unorm:
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using (result)
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using (result)
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{
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{
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return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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case Format.Bc3Srgb:
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case Format.Bc3Srgb:
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case Format.Bc3Unorm:
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case Format.Bc3Unorm:
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using (result)
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using (result)
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{
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{
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return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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case Format.Bc4Snorm:
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case Format.Bc4Snorm:
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case Format.Bc4Unorm:
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case Format.Bc4Unorm:
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using (result)
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using (result)
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{
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{
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return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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}
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}
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case Format.Bc5Snorm:
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case Format.Bc5Snorm:
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case Format.Bc5Unorm:
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case Format.Bc5Unorm:
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using (result)
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using (result)
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{
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{
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return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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}
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}
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case Format.Bc6HSfloat:
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case Format.Bc6HSfloat:
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case Format.Bc6HUfloat:
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case Format.Bc6HUfloat:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||||
}
|
}
|
||||||
case Format.Bc7Srgb:
|
case Format.Bc7Srgb:
|
||||||
case Format.Bc7Unorm:
|
case Format.Bc7Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -900,7 +899,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width);
|
||||||
|
|
||||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||||
{
|
{
|
||||||
@ -910,7 +909,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (converted)
|
using (converted)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -921,7 +920,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
{
|
{
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -933,24 +932,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
case Format.R5G6B5Unorm:
|
case Format.R5G6B5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
case Format.B5G5R5A1Unorm:
|
case Format.B5G5R5A1Unorm:
|
||||||
case Format.R5G5B5X1Unorm:
|
case Format.R5G5B5X1Unorm:
|
||||||
case Format.R5G5B5A1Unorm:
|
case Format.R5G5B5A1Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||||
}
|
}
|
||||||
case Format.A1B5G5R5Unorm:
|
case Format.A1B5G5R5Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
case Format.R4G4B4A4Unorm:
|
case Format.R4G4B4A4Unorm:
|
||||||
using (result)
|
using (result)
|
||||||
{
|
{
|
||||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Ryujinx.Graphics.Gpu.Memory;
|
using Ryujinx.Graphics.Gpu.Memory;
|
||||||
using Ryujinx.Graphics.Texture;
|
using Ryujinx.Graphics.Texture;
|
||||||
@ -5,7 +6,6 @@ using Ryujinx.Memory;
|
|||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using Ryujinx.Memory.Tracking;
|
using Ryujinx.Memory.Tracking;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||||
|
|
||||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||||
|
|
||||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
{
|
{
|
||||||
@ -55,9 +55,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
var dataSpan = data.Memory.Span;
|
var dataSpan = data.Span;
|
||||||
|
|
||||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||||
|
|
||||||
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
using OpenTK.Graphics.OpenGL;
|
using OpenTK.Graphics.OpenGL;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.OpenGL.Image
|
namespace Ryujinx.Graphics.OpenGL.Image
|
||||||
@ -448,13 +448,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
var dataSpan = data.Memory.Span;
|
var dataSpan = data.Span;
|
||||||
fixed (byte* ptr = dataSpan)
|
fixed (byte* ptr = dataSpan)
|
||||||
{
|
{
|
||||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||||
@ -463,13 +463,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data.Memory.Span)
|
fixed (byte* ptr = data.Span)
|
||||||
{
|
{
|
||||||
int width = Math.Max(Info.Width >> level, 1);
|
int width = Math.Max(Info.Width >> level, 1);
|
||||||
int height = Math.Max(Info.Height >> level, 1);
|
int height = Math.Max(Info.Height >> level, 1);
|
||||||
@ -480,7 +480,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
using (data = EnsureDataFormat(data))
|
using (data = EnsureDataFormat(data))
|
||||||
{
|
{
|
||||||
@ -489,7 +489,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (byte* ptr = data.Memory.Span)
|
fixed (byte* ptr = data.Span)
|
||||||
{
|
{
|
||||||
ReadFrom2D(
|
ReadFrom2D(
|
||||||
(IntPtr)ptr,
|
(IntPtr)ptr,
|
||||||
@ -522,13 +522,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||||||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
private MemoryOwner<byte> EnsureDataFormat(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
if (Format == Format.S8UintD24Unorm)
|
if (Format == Format.S8UintD24Unorm)
|
||||||
{
|
{
|
||||||
using (data)
|
using (data)
|
||||||
{
|
{
|
||||||
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
return FormatConverter.ConvertS8D24ToD24S8(data.Span);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Format = Ryujinx.Graphics.GAL.Format;
|
using Format = Ryujinx.Graphics.GAL.Format;
|
||||||
using VkFormat = Silk.NET.Vulkan.Format;
|
using VkFormat = Silk.NET.Vulkan.Format;
|
||||||
@ -84,20 +84,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
_gd.SetBufferData(_bufferHandle, _offset, data.Span);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@ -746,23 +746,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data)
|
public void SetData(MemoryOwner<byte> data)
|
||||||
{
|
{
|
||||||
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
SetData(data.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||||
{
|
{
|
||||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
SetData(data.Span, layer, level, 1, 1, singleSlice: true);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc/>
|
/// <inheritdoc/>
|
||||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||||
{
|
{
|
||||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
SetData(data.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||||
data.Dispose();
|
data.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||||||
{
|
{
|
||||||
private readonly MemoryOwner<byte> _rawDataOwner;
|
private readonly MemoryOwner<byte> _rawDataOwner;
|
||||||
|
|
||||||
private Span<byte> Raw => _rawDataOwner.Memory.Span;
|
private Span<byte> Raw => _rawDataOwner.Span;
|
||||||
|
|
||||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Memory
|
namespace Ryujinx.Memory
|
||||||
{
|
{
|
||||||
@ -7,7 +7,7 @@ namespace Ryujinx.Memory
|
|||||||
{
|
{
|
||||||
private readonly IWritableBlock _block;
|
private readonly IWritableBlock _block;
|
||||||
private readonly ulong _va;
|
private readonly ulong _va;
|
||||||
private readonly IMemoryOwner<byte> _memoryOwner;
|
private readonly MemoryOwner<byte> _memoryOwner;
|
||||||
private readonly bool _tracked;
|
private readonly bool _tracked;
|
||||||
|
|
||||||
private bool NeedsWriteback => _block != null;
|
private bool NeedsWriteback => _block != null;
|
||||||
@ -22,7 +22,7 @@ namespace Ryujinx.Memory
|
|||||||
Memory = memory;
|
Memory = memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public WritableRegion(IWritableBlock block, ulong va, IMemoryOwner<byte> memoryOwner, bool tracked = false)
|
public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
|
||||||
: this(block, va, memoryOwner.Memory, tracked)
|
: this(block, va, memoryOwner.Memory, tracked)
|
||||||
{
|
{
|
||||||
_memoryOwner = memoryOwner;
|
_memoryOwner = memoryOwner;
|
||||||
|
Loading…
Reference in New Issue
Block a user