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Avoid calling buffer binding when shader didn't change (#295)
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@ -257,7 +257,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.UseProgram(Handle);
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GL.UseProgram(Handle);
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BindUniformBuffers(Handle);
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if (CurrentProgramHandle != Handle)
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{
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BindUniformBuffers(Handle);
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}
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CurrentProgramHandle = Handle;
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CurrentProgramHandle = Handle;
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}
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}
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