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Fix crash when first starting the emulator (#945)
* Fix crash when first starting the emulator * Fix a nit
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parent
a73fd9e9bd
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@ -43,7 +43,8 @@ namespace Ryujinx
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DiscordIntegrationModule.Initialize();
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string globalConfigurationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "Config.json");
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string globalBasePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx");
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string globalConfigurationPath = Path.Combine(globalBasePath, "Config.json");
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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@ -67,6 +68,9 @@ namespace Ryujinx
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// No configuration, we load the default values and save it on disk
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ConfigurationPath = globalConfigurationPath;
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// Make sure to create the Ryujinx directory if needed.
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Directory.CreateDirectory(globalBasePath);
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(globalConfigurationPath);
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}
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@ -75,9 +79,9 @@ namespace Ryujinx
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Application.Init();
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string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
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string globalProdKeysPath = Path.Combine(globalBasePath, "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(globalProdKeysPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
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{
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GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
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}
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