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Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.Intel;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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@ -15,8 +15,9 @@ namespace Ryujinx.Graphics.OpenGL
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}
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private ulong _firstHandle = 0;
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private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
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private List<SyncHandle> Handles = new List<SyncHandle>();
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private List<SyncHandle> _handles = new List<SyncHandle>();
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public void Create(ulong id)
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{
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@ -26,12 +27,16 @@ namespace Ryujinx.Graphics.OpenGL
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Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
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};
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// Force commands to flush up to the syncpoint.
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GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
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lock (Handles)
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if (HwCapabilities.RequiresSyncFlush)
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{
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Handles.Add(handle);
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// Force commands to flush up to the syncpoint.
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GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
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}
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lock (_handles)
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{
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_handles.Add(handle);
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}
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}
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@ -39,14 +44,14 @@ namespace Ryujinx.Graphics.OpenGL
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{
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SyncHandle result = null;
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lock (Handles)
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lock (_handles)
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{
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if ((long)(_firstHandle - id) > 0)
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{
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return; // The handle has already been signalled or deleted.
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}
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foreach (SyncHandle handle in Handles)
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foreach (SyncHandle handle in _handles)
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{
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if (handle.ID == id)
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{
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@ -65,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL
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return;
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}
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WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, ClientWaitSyncFlags.None, 1000000000);
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WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
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if (syncResult == WaitSyncStatus.TimeoutExpired)
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{
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@ -82,24 +87,24 @@ namespace Ryujinx.Graphics.OpenGL
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while (true)
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{
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SyncHandle first = null;
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lock (Handles)
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lock (_handles)
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{
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first = Handles.FirstOrDefault();
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first = _handles.FirstOrDefault();
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}
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if (first == null) break;
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WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, ClientWaitSyncFlags.None, 0);
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WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
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if (syncResult == WaitSyncStatus.AlreadySignaled)
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{
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// Delete the sync object.
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lock (Handles)
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lock (_handles)
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{
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lock (first)
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{
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_firstHandle = first.ID + 1;
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Handles.RemoveAt(0);
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_handles.RemoveAt(0);
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GL.DeleteSync(first.Handle);
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first.Handle = IntPtr.Zero;
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}
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@ -114,9 +119,9 @@ namespace Ryujinx.Graphics.OpenGL
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public void Dispose()
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{
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lock (Handles)
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lock (_handles)
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{
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foreach (SyncHandle handle in Handles)
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foreach (SyncHandle handle in _handles)
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{
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lock (handle)
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{
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@ -125,7 +130,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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Handles.Clear();
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_handles.Clear();
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}
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}
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}
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