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64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Represents an entry in a performance frame.
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/// </summary>
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public interface IPerformanceEntry
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{
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/// <summary>
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/// Get the start time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The start time of this entry event (in microseconds).</returns>
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int GetStartTime();
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/// <summary>
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/// Get the start time offset in this structure.
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/// </summary>
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/// <returns>The start time offset in this structure.</returns>
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int GetStartTimeOffset();
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/// <summary>
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/// Get the processing time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The processing time of this entry event (in microseconds).</returns>
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int GetProcessingTime();
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/// <summary>
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/// Get the processing time offset in this structure.
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/// </summary>
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/// <returns>The processing time offset in this structure.</returns>
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int GetProcessingTimeOffset();
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/// <summary>
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/// Set the <paramref name="nodeId"/> of this entry.
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/// </summary>
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/// <param name="nodeId">The node id of this entry.</param>
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void SetNodeId(int nodeId);
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/// <summary>
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/// Set the <see cref="PerformanceEntryType"/> of this entry.
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/// </summary>
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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}
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}
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