This website requires JavaScript.
Explore
Help
Register
Sign In
mirrors
/
ryujinx
Watch
1
Star
0
Fork
0
You've already forked ryujinx
mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced
2024-12-23 14:54:00 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
49fd76db0f
ryujinx
/
Ryujinx.Core
/
Gpu
/
ISwizzle.cs
7 lines
109 B
C#
Raw
Normal View
History
Unescape
Escape
NvServices refactoring (#120) * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
namespace
Ryujinx.Core.Gpu
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
2018-04-08 19:17:35 +00:00
{
interface
ISwizzle
{
int
GetSwizzleOffset
(
int
X
,
int
Y
)
;
}
}
Reference in New Issue
Copy Permalink