First (and I hope last) commit
11
.gitignore
vendored
Normal file
@ -0,0 +1,11 @@
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# Godot-specific ignores
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/.import/
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/build/
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/android/
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||||
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export.cfg
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export_presets.cfg
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*.translation
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!/**/*.gitkeep
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63
Balloon.gd
Normal file
@ -0,0 +1,63 @@
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extends Area2D
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||||
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signal pop
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var increase # speed ratio
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var current_color # name of current animation (sprite set) of AnimatedSprite
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var random = RandomNumberGenerator.new() # randomizer
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# harcoded names of AnimatedSprite's animations
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const colors = ['blue', 'green', 'orange', 'pink', 'purple', 'red', 'yellow']
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# Get random animation except current one
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func get_color():
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var new_color = colors[random.randi_range(0, colors.size() - 1)]
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if new_color == current_color:
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new_color = get_color()
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return new_color
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# Hide balloon when its pop sound is finished
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func hide_balloon():
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print("Sound finished")
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queue_free()
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# Initialize scene
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func _init():
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random.randomize()
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current_color = get_color()
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increase = random.randf_range(1, 1.75)
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# When node tree has been created and initialized
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func _ready():
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# set random sprite set to balloon
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$AnimatedSprite.set_animation(current_color)
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print("New balloon: ", current_color)
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# connect "pop" signal to handler in Playground
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connect('pop', get_parent(), 'update_score')
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# the "finished" signal of every PopSoundN must hide current balloon
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for i in range(1, 5):
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get_node('PopSound' + str(i)).connect('finished', self, 'hide_balloon')
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# On every Timer's interval we move current balloon up
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func _on_Timer_timeout():
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position.y -= increase
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# we need to detect how far balloon from upper edge is and destroy it
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# ballon becomes invisible when its first scaled frame height totally above Playground
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var height = $AnimatedSprite.frames.get_frame(current_color, 0).get_size().y * scale.y
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var y = position.y + height
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if y < 0:
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print("Die (out of playground at ", position.y, ")")
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queue_free()
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# Detect click/touch event on balloon
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func _on_Balloon_input_event(_viewport, event, _shape_idx):
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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if event.is_pressed():
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print("Click: ", event.as_text())
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# start pop animation
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$AnimatedSprite.play()
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# play pop sound
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var sound_idx = random.randi_range(1, 5)
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get_node("PopSound" + str(sound_idx)).play()
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print("Sound started: ", sound_idx)
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# emit poop signal so that we can increase score counter in Playground
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emit_signal('pop')
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129
Balloon.tscn
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@ -0,0 +1,129 @@
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[gd_scene load_steps=51 format=2]
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[ext_resource path="res://assets/green-balloon/1.png" type="Texture" id=1]
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[ext_resource path="res://assets/blue-balloon/6.png" type="Texture" id=2]
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[ext_resource path="res://assets/blue-balloon/5.png" type="Texture" id=3]
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[ext_resource path="res://assets/blue-balloon/4.png" type="Texture" id=4]
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[ext_resource path="res://assets/blue-balloon/2.png" type="Texture" id=5]
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[ext_resource path="res://assets/blue-balloon/3.png" type="Texture" id=6]
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[ext_resource path="res://assets/blue-balloon/1.png" type="Texture" id=7]
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[ext_resource path="res://assets/red-balloon/3.png" type="Texture" id=8]
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[ext_resource path="res://assets/purple-balloon/1.png" type="Texture" id=9]
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[ext_resource path="res://assets/yellow-balloon/5.png" type="Texture" id=10]
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[ext_resource path="res://assets/orange-balloon/4.png" type="Texture" id=11]
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[ext_resource path="res://assets/red-balloon/2.png" type="Texture" id=12]
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[ext_resource path="res://assets/red-balloon/1.png" type="Texture" id=13]
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[ext_resource path="res://assets/orange-balloon/1.png" type="Texture" id=14]
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[ext_resource path="res://assets/purple-balloon/2.png" type="Texture" id=15]
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[ext_resource path="res://assets/green-balloon/6.png" type="Texture" id=16]
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[ext_resource path="res://assets/yellow-balloon/2.png" type="Texture" id=17]
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[ext_resource path="res://assets/red-balloon/4.png" type="Texture" id=18]
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[ext_resource path="res://Balloon.gd" type="Script" id=19]
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[ext_resource path="res://assets/orange-balloon/2.png" type="Texture" id=20]
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[ext_resource path="res://assets/pink-ballon/3.png" type="Texture" id=21]
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[ext_resource path="res://assets/pink-ballon/4.png" type="Texture" id=22]
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[ext_resource path="res://assets/red-balloon/5.png" type="Texture" id=23]
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[ext_resource path="res://assets/pink-ballon/2.png" type="Texture" id=24]
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[ext_resource path="res://assets/pink-ballon/6.png" type="Texture" id=25]
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[ext_resource path="res://assets/orange-balloon/6.png" type="Texture" id=26]
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[ext_resource path="res://assets/green-balloon/4.png" type="Texture" id=27]
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[ext_resource path="res://assets/purple-balloon/4.png" type="Texture" id=28]
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[ext_resource path="res://assets/orange-balloon/3.png" type="Texture" id=29]
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[ext_resource path="res://assets/green-balloon/2.png" type="Texture" id=30]
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[ext_resource path="res://assets/green-balloon/5.png" type="Texture" id=31]
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[ext_resource path="res://assets/purple-balloon/3.png" type="Texture" id=32]
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[ext_resource path="res://assets/yellow-balloon/1.png" type="Texture" id=33]
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[ext_resource path="res://assets/red-balloon/6.png" type="Texture" id=34]
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[ext_resource path="res://assets/pink-ballon/5.png" type="Texture" id=35]
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[ext_resource path="res://assets/yellow-balloon/4.png" type="Texture" id=36]
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[ext_resource path="res://assets/purple-balloon/6.png" type="Texture" id=37]
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[ext_resource path="res://assets/yellow-balloon/6.png" type="Texture" id=38]
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[ext_resource path="res://assets/purple-balloon/5.png" type="Texture" id=39]
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[ext_resource path="res://assets/yellow-balloon/3.png" type="Texture" id=40]
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[ext_resource path="res://assets/green-balloon/3.png" type="Texture" id=41]
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[ext_resource path="res://assets/orange-balloon/5.png" type="Texture" id=42]
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[ext_resource path="res://assets/pink-ballon/1.png" type="Texture" id=43]
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[ext_resource path="res://assets/sounds/balloon_pop1.mp3" type="AudioStream" id=44]
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[ext_resource path="res://assets/sounds/balloon_pop3.mp3" type="AudioStream" id=45]
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[ext_resource path="res://assets/sounds/balloon_pop2.mp3" type="AudioStream" id=46]
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[ext_resource path="res://assets/sounds/balloon_pop4.mp3" type="AudioStream" id=47]
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[ext_resource path="res://assets/sounds/balloon_pop5.mp3" type="AudioStream" id=48]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 7 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 2 ) ],
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"loop": false,
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"name": "blue",
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"speed": 15.0
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}, {
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"frames": [ ExtResource( 1 ), ExtResource( 30 ), ExtResource( 41 ), ExtResource( 27 ), ExtResource( 31 ), ExtResource( 16 ) ],
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"loop": false,
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"name": "green",
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"speed": 15.0
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}, {
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"frames": [ ExtResource( 14 ), ExtResource( 20 ), ExtResource( 29 ), ExtResource( 11 ), ExtResource( 42 ), ExtResource( 26 ) ],
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"loop": false,
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"name": "orange",
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"speed": 15.0
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}, {
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"frames": [ ExtResource( 43 ), ExtResource( 24 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 35 ), ExtResource( 25 ) ],
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"loop": false,
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"name": "pink",
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"speed": 15.0
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}, {
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"frames": [ ExtResource( 9 ), ExtResource( 15 ), ExtResource( 32 ), ExtResource( 28 ), ExtResource( 39 ), ExtResource( 37 ) ],
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"loop": false,
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"name": "purple",
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"speed": 15.0
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}, {
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"frames": [ ExtResource( 13 ), ExtResource( 12 ), ExtResource( 8 ), ExtResource( 18 ), ExtResource( 23 ), ExtResource( 34 ) ],
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"loop": false,
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"name": "red",
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"speed": 15.0
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}, {
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"frames": [ ExtResource( 33 ), ExtResource( 17 ), ExtResource( 40 ), ExtResource( 36 ), ExtResource( 10 ), ExtResource( 38 ) ],
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"loop": false,
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"name": "yellow",
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"speed": 15.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 147.5
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height = 121.0
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[node name="Balloon" type="Area2D"]
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position = Vector2( 148, 217 )
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script = ExtResource( 19 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 1 )
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animation = "pink"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -1 )
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shape = SubResource( 2 )
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[node name="PopSound1" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 44 )
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[node name="PopSound2" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 46 )
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[node name="PopSound3" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 45 )
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[node name="PopSound4" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 47 )
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[node name="PopSound5" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 48 )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.01
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autostart = true
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[connection signal="input_event" from="." to="." method="_on_Balloon_input_event"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
60
Playground.gd
Normal file
@ -0,0 +1,60 @@
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extends Node2D
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var score = -1 # pop counter; will be set to 0 in "_ready()"
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var screen_size # screen size lol
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var current_music # index 1..7 of AudioStreamPlayer ("MusicN") nodes
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var random = RandomNumberGenerator.new() # randomizer
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var balloon_scene = load("res://Balloon.tscn") # scene with balloon
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var offset_y = 280 # top coordinate under bottom edge of playground to spawn balloons
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# Get random music index except current one
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func get_music_idx():
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var new_current_music = random.randi_range(1, 7)
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# if random equals to current -- regenerate
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if new_current_music == current_music:
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new_current_music == get_music_idx()
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return new_current_music
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# Play next random music
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func play_music():
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current_music = get_music_idx()
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get_node('Music' + str(current_music)).play()
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print("Music started: ", current_music)
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# Initialize scene
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func _init():
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||||
random.randomize()
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# When node tree has been created and initialized
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||||
func _ready():
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screen_size = get_viewport_rect().size # needed to seed balloons
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update_score() # set 0 in global pop counter
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play_music() # play random music
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$TextureRect.set_position(Vector2(0, 0))
|
||||
$TextureRect.rect_size.x = screen_size.x
|
||||
$TextureRect.rect_size.y = screen_size.y
|
||||
# the "finished" signal of every MusicN must start another music
|
||||
for i in range(1, 7):
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get_node('Music' + str(i)).connect('finished', self, 'play_music')
|
||||
|
||||
# On every Timer's interval we add new ballon under
|
||||
# the bottom edge of the playground (screen) and
|
||||
# randomly flip it horizontally
|
||||
func _on_Timer_timeout():
|
||||
# create new balloon virtually
|
||||
var balloon = balloon_scene.instance()
|
||||
# calculate new horizontal position
|
||||
var x = rand_range(10, screen_size.x - 10)
|
||||
# calculate balloon's scaled height
|
||||
# set new position to balloon under the playground (screen)
|
||||
balloon.set_position(Vector2(x, screen_size.y + offset_y))
|
||||
# randomly flip balloon horizontally
|
||||
# '0' child is AnimatedSprite of Balloon scene
|
||||
balloon.get_child(0).flip_h = bool(random.randi_range(0, 1))
|
||||
balloon.z_index = 10 # place balloon over other objects
|
||||
add_child(balloon) # place balloon on playground
|
||||
|
||||
# Receive "pop" signal from Balloon scene to increment global score counter
|
||||
func update_score():
|
||||
score += 1 # increment
|
||||
$Label.text = str(score) # show
|
76
Playground.tscn
Normal file
@ -0,0 +1,76 @@
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||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://Playground.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/background.jpg" type="Texture" id=2]
|
||||
[ext_resource path="res://assets/music/AllezAllez.mp3" type="AudioStream" id=3]
|
||||
[ext_resource path="res://assets/music/ChillinPoupi.mp3" type="AudioStream" id=4]
|
||||
[ext_resource path="res://assets/music/FastFeelBananaPeel.mp3" type="AudioStream" id=5]
|
||||
[ext_resource path="res://assets/music/Spook.mp3" type="AudioStream" id=6]
|
||||
[ext_resource path="res://assets/music/School.mp3" type="AudioStream" id=7]
|
||||
[ext_resource path="res://assets/music/Umlungu.mp3" type="AudioStream" id=8]
|
||||
[ext_resource path="res://assets/music/MoveForward.mp3" type="AudioStream" id=9]
|
||||
|
||||
[sub_resource type="DynamicFontData" id=1]
|
||||
font_path = "res://assets/OpenSans-Bold.ttf"
|
||||
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
size = 150
|
||||
outline_size = 3
|
||||
use_mipmaps = true
|
||||
use_filter = true
|
||||
font_data = SubResource( 1 )
|
||||
|
||||
[node name="Playground" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
anchor_right = 1.0
|
||||
margin_left = 40.0
|
||||
margin_top = 20.0
|
||||
margin_right = 126.0
|
||||
margin_bottom = 157.0
|
||||
custom_colors/font_color = Color( 0.0431373, 0.623529, 0.8, 1 )
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "0"
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
show_behind_parent = true
|
||||
margin_right = 1007.0
|
||||
margin_bottom = 911.0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource( 2 )
|
||||
expand = true
|
||||
stretch_mode = 7
|
||||
|
||||
[node name="Music1" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 3 )
|
||||
volume_db = -10.0
|
||||
|
||||
[node name="Music2" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 4 )
|
||||
volume_db = -10.0
|
||||
|
||||
[node name="Music3" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 5 )
|
||||
volume_db = -10.0
|
||||
|
||||
[node name="Music4" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 9 )
|
||||
volume_db = -10.0
|
||||
|
||||
[node name="Music5" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 7 )
|
||||
volume_db = -10.0
|
||||
|
||||
[node name="Music6" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 6 )
|
||||
volume_db = -10.0
|
||||
|
||||
[node name="Music7" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 8 )
|
||||
volume_db = -10.0
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
100
README.md
Normal file
@ -0,0 +1,100 @@
|
||||
# Balloon Pop
|
||||
|
||||
Small and simple android game for toddlers.
|
||||
|
||||
The goals of this project for me were:
|
||||
* to touch some new tech stack I never used before and learn something new;
|
||||
* to combine business with pleasure by developing a game for my little son so he could:
|
||||
* learn colors and digits;
|
||||
* develop his fine motor skills;
|
||||
* match sound effects with his in-game actions;
|
||||
* listen nice music.
|
||||
|
||||
## Disclaimer
|
||||
|
||||
Since this is my very first godot project (1) for android (2) and is very small (3) I made something in pretty straightforward way.
|
||||
|
||||
**So, god, please, no, don't ask me for help with project.**
|
||||
**I will never fucking ever going to get into this hell again.**
|
||||
|
||||
At least, I compiled and backed up an apk once just and I don't see any reason to come back here since the project is completed enough for me.
|
||||
I reached somehow my goals and it took me a lot of nerves and time not to programm but to compile this game, so I deserve forgiveness.
|
||||
|
||||
## Setup and compile
|
||||
|
||||
1. Install latest version of godot:
|
||||
https://godotengine.org/download
|
||||
2. Set up your environment as you need according to these instructions:
|
||||
https://developer.android.com/games/engines/godot/godot-configure
|
||||
3. Clone this repo and open project in godot
|
||||
4. Follow these steps to export the game for android:
|
||||
https://developer.android.com/games/engines/godot/godot-export
|
||||
|
||||
Those manuals may be a little bit outdated but steps are correct in common.
|
||||
|
||||
I prefer to use commands from this manual to create keystores:
|
||||
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html
|
||||
|
||||
Also this document may be useful:
|
||||
https://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html
|
||||
|
||||
After apk has been built you can drop it on android device to test.
|
||||
|
||||
## FAQ
|
||||
|
||||
In case of export errors restart godot with `-v` flag and try export again, so that you will see additional messages so you could find out failure reasons.
|
||||
Godot usually don't print them in its own output window being like "export failed because fuck you dicksucker, that's why".
|
||||
|
||||
### Exit Code: 1
|
||||
|
||||
If your export stopped with `Exit Code: 1` without error message ensure your `ANDROID_SDK_PATH` variable is set:
|
||||
|
||||
```
|
||||
export ANDROID_SDK_PATH="<correct path here>"
|
||||
```
|
||||
|
||||
### Apksigner error #127
|
||||
|
||||
In my case there was error `apksigner: line 97: exec: java: not found`.
|
||||
|
||||
Seems like apksigner (when called by godot) just don't give a fuck about where is `java` bin is even if `JAVA_HOME` + `PATH` are correct.
|
||||
|
||||
So I had to manually run such command (TACL at vars in it) after export:
|
||||
|
||||
```
|
||||
$ANDROID_SDK_HOME/build-tools/32.0.0/apksigner \
|
||||
sign \
|
||||
--verbose \
|
||||
--ks $HOME/.android/debug.keystore \
|
||||
--ks-pass pass:android \
|
||||
--ks-key-alias androiddebugkey \
|
||||
$EXPORTED_APK_PATH
|
||||
```
|
||||
|
||||
## Credits
|
||||
|
||||
I am not an artist nor composer, so I found some assets on the internet to use in this project.
|
||||
I want to thank authors of used assets and provide some info about them.
|
||||
|
||||
### Music
|
||||
|
||||
* [School](https://www.chosic.com/download-audio/24280/) by Komiku ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
|
||||
* [Chillin’ Poupi](https://www.chosic.com/download-audio/25001/) by Komiku ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
|
||||
* [Umlungu](https://www.chosic.com/download-audio/24984/) by John Bartmann ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
|
||||
* [Allez! Allez!](https://www.chosic.com/download-audio/28341/) by John Bartmann ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
|
||||
* [Move Forward](https://www.chosic.com/download-audio/39320/) by Kevin MacLeod ([CCBY 3.0](https://creativecommons.org/licenses/by/3.0/))
|
||||
* [Spook](https://www.chosic.com/download-audio/45514/) by PeriTune ([CCBY 4.0](https://creativecommons.org/licenses/by/4.0/))
|
||||
* [Fast Feel Banana Peel](https://www.chosic.com/download-audio/28655/) by Alexander Nakarada ([CCBY 4.0](https://creativecommons.org/licenses/by/4.0/))
|
||||
|
||||
### Fonts
|
||||
|
||||
* [Open Sans](https://fonts.google.com/specimen/Open+Sans) by Steve Matteson ([OFL](https://scripts.sil.org/OFL))
|
||||
|
||||
### Pictures
|
||||
|
||||
* [Background photo](https://unsplash.com/photos/gmZa95LWkF4) by [Mikey Harris](https://unsplash.com/@mikeyharris) ([Unsplash license](https://unsplash.com/license))
|
||||
* [Balloon popping animation](https://www.gamedeveloperstudio.com/graphics/viewgraphic.php?item=134l668d3b3n083827) by Robert Brooks ([Game developer studio standard license](https://www.gamedeveloperstudio.com/license.php))
|
||||
|
||||
## License
|
||||
|
||||
[The MIT License](LICENSE.md)
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