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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fff48bb45a197e4c1307340112cfed7fd45f5a83
ryujinx
/
Ryujinx.Graphics.Texture
History
gdkchan
ac4ec1a015
Account for negative strides on DMA copy (
#2623
)
...
* Account for negative strides on DMA copy * Should account for non-zero Y
2021-09-11 22:54:18 +02:00
..
Astc
Supper 2D array ASTC compressed texture formats decoding (
#1593
)
2020-10-02 11:22:23 +10:00
BCnDecoder.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs
Initial work
2020-01-09 02:13:00 +01:00
BlockLinearLayout.cs
Fix buffer to 3D texture copy (
#1354
)
2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs
Optimize texture format conversion, and MethodCopyBuffer (
#1274
)
2020-06-13 19:31:06 -03:00
LayoutConverter.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures (
#2494
)
2021-07-19 19:10:54 -03:00
OffsetCalculator.cs
Account for negative strides on DMA copy (
#2623
)
2021-09-11 22:54:18 +02:00
Region.cs
Avoid deleting textures when their data does not overlap. (
#2601
)
2021-08-29 16:22:13 -03:00
Ryujinx.Graphics.Texture.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Size.cs
Initial work
2020-01-09 02:13:00 +01:00
SizeCalculator.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
SizeInfo.cs
Avoid deleting textures when their data does not overlap. (
#2601
)
2021-08-29 16:22:13 -03:00