Logo
Explore Help
Register Sign In
Museum/ryujinx
Archived
1
0
Fork 0
You've already forked ryujinx
Code Issues Packages Projects Releases Wiki Activity
This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fefd4619a5347b4ef86314a4e17e1d6e63ced297
ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan 493648df31 Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values

* Shader cache version bump
2021-06-25 19:56:03 -03:00
..
HelperFunctions
Support multiple destination operands on shader IR and shuffle predicates (#1964)
2021-01-28 10:59:47 +11:00
Instructions
Fix texture sampling with depth compare and LOD level or bias (#2404)
2021-06-25 00:54:50 +02:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Fix texture sampling with depth compare and LOD level or bias (#2404)
2021-06-25 00:54:50 +02:00
DefaultNames.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Fix default value for unwritten shader outputs (#2412)
2021-06-25 19:56:03 -03:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
Powered by Gitea Version: 1.24.5
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API