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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fefd4619a5347b4ef86314a4e17e1d6e63ced297
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
fefd4619a5
Add support for custom line widths (
#2406
)
2021-06-25 20:11:54 -03:00
..
GPFifo
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MME
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (
#1473
)
2020-08-13 12:08:48 -03:00
Compute.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
IbStreamer.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
Inline2Memory.cs
Fix compute reserved constant buffer updates (
#1892
)
2021-01-10 21:02:58 +01:00
MethodClear.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodConditionalRendering.cs
Fix conditional rendering without queries (
#1965
)
2021-01-27 08:42:12 +11:00
MethodCopyBuffer.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodCopyTexture.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodDraw.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodFirmware.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
MethodReport.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Add support for custom line widths (
#2406
)
2021-06-25 20:11:54 -03:00
MethodUniformBufferBind.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodUniformBufferUpdate.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00