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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fe9c49949a1329bc964ab10ff2a97abd5507ef6a
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
gdkchan
43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
...
* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump
2023-02-05 18:52:57 -03:00
..
HelperFunctions
Fix shader FSWZADD instruction (
#4069
)
2022-12-08 14:08:07 -03:00
Instructions
Optimize string memory usage. Use Spans and StringBuilders where possible (
#3933
)
2023-01-18 22:25:16 +00:00
CodeGenContext.cs
…
Declarations.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
DefaultNames.cs
…
GlslGenerator.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
NumberFormatter.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
OperandManager.cs
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
2023-02-05 18:52:57 -03:00
TypeConversion.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00