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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
fcdfd8a4822f4ce1be3f01fc97fa25a847221568
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
0e9823d7e6
Fix shader buffer write flag on atomic instructions (
#2261
)
...
* Fix shader buffer write flag on atomic instructions * Shader cache version bump
2021-05-01 20:46:21 +02:00
..
Cache
Only enable clip distance if written to on shader (
#2217
)
2021-04-20 12:33:54 +02:00
CachedGpuAccessor.cs
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
GpuAccessor.cs
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Fix shader buffer write flag on atomic instructions (
#2261
)
2021-05-01 20:46:21 +02:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderDumper.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00