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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
f57fd95fd9ee12e2dec0af891604a447ea69adce
ryujinx
/
Ryujinx.Graphics
/
Gpu
History
gdkchan
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
..
BlockLinearSwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
INvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ISwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
LinearSwizzle.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
MacroInterpreter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NsGpu.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NsGpuMemoryMgr.cs
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine3dReg.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifo.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuMethod.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
Texture.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
TextureFactory.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
TextureReader.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
TextureSwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00