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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
f2c85c5d58a0aeda5d5fe2d7a980cc7284330288
ryujinx
/
Ryujinx.Graphics.GAL
History
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
..
Blend
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
Color
Initial work
2020-01-09 02:13:00 +01:00
DepthStencil
Initial work
2020-01-09 02:13:00 +01:00
InputAssembler
Initial work
2020-01-09 02:13:00 +01:00
Sampler
Initial work
2020-01-09 02:13:00 +01:00
Texture
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
BufferRange.cs
Initial work
2020-01-09 02:13:00 +01:00
Capabilities.cs
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
CompareOp.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
CounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
Extents2D.cs
Initial work
2020-01-09 02:13:00 +01:00
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
Fix BC6 Signed/Unsigned float texture formats
2020-01-09 02:13:00 +01:00
FrontFace.cs
Initial work
2020-01-09 02:13:00 +01:00
IBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
ImageCrop.cs
Initial work
2020-01-09 02:13:00 +01:00
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
IProgram.cs
Initial work
2020-01-09 02:13:00 +01:00
IRenderer.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
IShader.cs
Initial work
2020-01-09 02:13:00 +01:00
ITexture.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
IWindow.cs
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
PolygonModeMask.cs
Initial work
2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
RectangleF.cs
Initial work
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj
Initial work
2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs
Initial work
2020-01-09 02:13:00 +01:00
Viewport.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs
Initial work
2020-01-09 02:13:00 +01:00