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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
f2a41b7a1cad027cc1f1f8f687cda6ab42030eb9
ryujinx
/
Ryujinx.Graphics.GAL
History
gdkchan
851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
...
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
2022-06-14 13:30:39 -03:00
..
Multithreading
…
AddressMode.cs
…
BlendDescriptor.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
BlendFactor.cs
…
BlendOp.cs
…
BufferHandle.cs
…
BufferRange.cs
…
Capabilities.cs
…
ColorF.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
…
CounterType.cs
…
DepthMode.cs
…
DepthStencilMode.cs
…
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Extents2D.cs
Allow copy destination to have a different scale from source (
#1711
)
2020-11-20 17:14:45 -03:00
Extents2DF.cs
…
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
…
FrontFace.cs
Initial work
2020-01-09 02:13:00 +01:00
ICounterEvent.cs
…
ImageCrop.cs
…
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
…
IProgram.cs
…
IRenderer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
IShader.cs
…
ITexture.cs
…
IWindow.cs
Avalonia UI - Part 1 (
#3270
)
2022-05-15 13:30:15 +02:00
LogicalOp.cs
…
MagFilter.cs
…
MinFilter.cs
…
Origin.cs
…
PolygonMode.cs
…
PolygonModeMask.cs
…
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
ProgramLinkStatus.cs
…
RectangleF.cs
…
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs
…
ScreenCaptureImageInfo.cs
…
ShaderInfo.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
ShaderSource.cs
…
StencilOp.cs
…
StencilTestDescriptor.cs
…
SupportBufferUpdater.cs
…
SwizzleComponent.cs
…
Target.cs
…
TextureCreateInfo.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures (
#2808
)
2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
…
VertexAttribDescriptor.cs
Avoid some redundant GL calls (
#1958
)
2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
…
Viewport.cs
…
ViewportSwizzle.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00