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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
f2087ca29e37e08b9e55250fe1b9cfd27287bae2
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
72e543e946
Prefer texture over textureSize for sampler type (
#3132
)
...
* Prefer texture over textureSize for sampler type * Shader cache version bump
2022-02-18 02:44:46 +01:00
..
Cache
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
CachedGpuAccessor.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
GpuAccessor.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
GpuAccessorState.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Prefer texture over textureSize for sampler type (
#3132
)
2022-02-18 02:44:46 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Add capability for BGRA formats (
#3011
)
2022-01-20 08:37:21 -03:00
TransformFeedbackDescriptor.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00