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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f
ryujinx
/
Ryujinx.Graphics.Shader
/
StructuredIr
History
gdkchan
9daf029f35
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
AstOperation.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
AstOptimizer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AstTextureOperation.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
OperandInfo.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
PhiFunctions.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
StructuredFunction.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
StructuredProgram.cs
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
StructuredProgramContext.cs
SPIR-V: Fix tessellation control shader output types (
#3807
)
2022-10-29 13:45:30 -03:00
StructuredProgramInfo.cs
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
VariableType.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00