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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
efa77a241555efa3ddfa3425919211ce6c8134a7
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
5264d55b39
Fix gl_in being used with built-in variables that are not per-vertex (
#1624
)
2020-10-17 10:16:40 +02:00
..
Optimizations
Implement shader LEA instruction and improve bindless image load/store (
#1355
)
2020-07-04 01:48:44 +02:00
AttributeConsts.cs
Fix gl_in being used with built-in variables that are not per-vertex (
#1624
)
2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs
Initial work
2020-01-09 02:13:00 +01:00
Dominance.cs
Initial work
2020-01-09 02:13:00 +01:00
EmitterContext.cs
Fix output component register on pixel shaders (
#1613
)
2020-10-13 14:44:55 +11:00
EmitterContextInsts.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
FeatureFlags.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
Lowering.cs
Support separate textures and samplers (
#1216
)
2020-05-27 16:07:10 +02:00
ShaderConfig.cs
Refactor shader translator ShaderConfig and reduce the number of out args (
#1438
)
2020-07-30 15:53:23 +10:00
ShaderHeader.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
Ssa.cs
Initial work
2020-01-09 02:13:00 +01:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes (
#1425
)
2020-07-29 08:01:11 +10:00
Translator.cs
Refactor shader translator ShaderConfig and reduce the number of out args (
#1438
)
2020-07-30 15:53:23 +10:00