Logo
Explore Help
Register Sign In
Museum/ryujinx
Archived
1
0
Fork 0
You've already forked ryujinx
Code Issues Packages Projects Releases Wiki Activity
This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
Files
ed754af8d5046d2fd7218c742521e38ab17cbcfe
ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
..
Engine
Calculate vertex buffer sizes from index buffer (#1663)
2021-08-11 22:06:09 +02:00
Image
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
2021-07-19 19:10:54 -03:00
Memory
Replace BGRA and scale uniforms with a uniform block (#2496)
2021-08-11 21:33:43 +02:00
Shader
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GraphicsConfig.cs
Calculate vertex buffer sizes from index buffer (#1663)
2021-08-11 22:06:09 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Initial support for separate GPU address spaces (#2394)
2021-06-29 19:32:02 +02:00
Powered by Gitea Version: 1.24.5
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API