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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
ed754af8d5046d2fd7218c742521e38ab17cbcfe
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
..
Engine
Calculate vertex buffer sizes from index buffer (
#1663
)
2021-08-11 22:06:09 +02:00
Image
Return mapped buffer pointer directly for flush, WriteableRegion for textures (
#2494
)
2021-07-19 19:10:54 -03:00
Memory
Replace BGRA and scale uniforms with a uniform block (
#2496
)
2021-08-11 21:33:43 +02:00
Shader
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GraphicsConfig.cs
Calculate vertex buffer sizes from index buffer (
#1663
)
2021-08-11 22:06:09 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Window.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00