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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
eafee34feebd432151809df402f3f696e4d93d08
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
5189a807c4
Fix buffer to texture copy with remap enabled (
#1721
)
2020-11-17 19:06:02 -03:00
..
GPFifo
Only report that GPU commands are available when the queue is not empty. (
#1656
)
2020-11-06 23:04:26 -03:00
MME
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (
#1473
)
2020-08-13 12:08:48 -03:00
Compute.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
IbStreamer.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
Inline2Memory.cs
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00
MethodClear.cs
Synchronize Rasterizer State before Clear (
#1680
)
2020-11-07 16:21:10 -03:00
MethodConditionalRendering.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
MethodCopyBuffer.cs
Fix buffer to texture copy with remap enabled (
#1721
)
2020-11-17 19:06:02 -03:00
MethodCopyTexture.cs
Propagate zeta format properly (
#1716
)
2020-11-16 09:37:16 +01:00
MethodDraw.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
MethodFirmware.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
MethodReport.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Use "Screen Scissor" as size hint for render targets (
#1703
)
2020-11-13 10:40:26 +11:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00