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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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e98abf182043630fd8fae1a20a3ddfe5fe56a313
ryujinx/Ryujinx.Graphics.Texture
History
gdkchan c05c8e09d4 Add support for the R4G4 texture format (#2956)
2021-12-30 17:10:54 +01:00
..
Astc
Supper 2D array ASTC compressed texture formats decoding (#1593)
2020-10-02 11:22:23 +10:00
BCnDecoder.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs
…
BlockLinearLayout.cs
Fix buffer to 3D texture copy (#1354)
2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs
Optimize texture format conversion, and MethodCopyBuffer (#1274)
2020-06-13 19:31:06 -03:00
LayoutConverter.cs
Fix DMA copy fast path line size when xCount < stride (#2942)
2021-12-26 13:05:26 -03:00
OffsetCalculator.cs
Account for negative strides on DMA copy (#2623)
2021-09-11 22:54:18 +02:00
PixelConverter.cs
Add support for the R4G4 texture format (#2956)
2021-12-30 17:10:54 +01:00
Region.cs
Avoid deleting textures when their data does not overlap. (#2601)
2021-08-29 16:22:13 -03:00
Ryujinx.Graphics.Texture.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Size.cs
Initial work
2020-01-09 02:13:00 +01:00
SizeCalculator.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
2021-03-02 19:30:54 -03:00
SizeInfo.cs
Avoid deleting textures when their data does not overlap. (#2601)
2021-08-29 16:22:13 -03:00
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