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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
e87e8b012c1fdfdbfbfe374506a28fe3155cfce2
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
/
MME
History
gdkchan
1080f64df9
Implement HLE macros for render target clears (
#3528
)
...
* Implement HLE macros for render target clears * Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
AluOperation.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
AluRegOperation.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
AssignmentOperation.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
IMacroEE.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Macro.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
MacroHLE.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
MacroHLEFunctionName.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
MacroHLETable.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
MacroInterpreter.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
MacroJit.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
MacroJitCompiler.cs
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
MacroJitContext.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00