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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
e747f5cd836b73661414134b182fc50121e56865
ryujinx
/
Ryujinx.Graphics.GAL
History
gdkchan
851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
...
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
2022-06-14 13:30:39 -03:00
..
Multithreading
…
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
BlendFactor.cs
…
BlendOp.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
BufferHandle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
BufferRange.cs
…
Capabilities.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ColorF.cs
…
CompareMode.cs
…
CompareOp.cs
…
CounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
…
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Extents2D.cs
…
Extents2DF.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
FrontFace.cs
…
ICounterEvent.cs
…
ImageCrop.cs
…
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
…
IProgram.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IRenderer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
IShader.cs
…
ITexture.cs
…
IWindow.cs
…
LogicalOp.cs
…
MagFilter.cs
…
MinFilter.cs
…
Origin.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
PolygonMode.cs
…
PolygonModeMask.cs
…
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
ProgramLinkStatus.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
RectangleF.cs
…
Ryujinx.Graphics.GAL.csproj
…
SamplerCreateInfo.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
ScreenCaptureImageInfo.cs
…
ShaderInfo.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
ShaderSource.cs
…
StencilOp.cs
…
StencilTestDescriptor.cs
…
SupportBufferUpdater.cs
…
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
…
TextureCreateInfo.cs
…
TextureReleaseCallback.cs
…
VertexAttribDescriptor.cs
…
VertexBufferDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Viewport.cs
…
ViewportSwizzle.cs
…