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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
e65effcb05c40247fb717b3c2409abce7ffa10fc
ryujinx
/
src
/
Ryujinx.Graphics.Gpu
/
Shader
History
MutantAura
9ec8b2c01a
Change Deflate compression level to
Fastest
. (
#6812
)
2024-05-16 14:19:37 -03:00
..
DiskCache
Change Deflate compression level to
Fastest
. (
#6812
)
2024-05-16 14:19:37 -03:00
HashTable
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
CachedShaderBindings.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
CachedShaderProgram.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
CachedShaderStage.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ComputeShaderCacheHashTable.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuAccessor.cs
Add support for bindless textures from storage buffer on Vulkan (
#6721
)
2024-05-14 16:47:16 +02:00
GpuAccessorBase.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
GpuAccessorState.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
GpuChannelComputeState.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuChannelGraphicsState.cs
Add support for bindless textures from storage buffer on Vulkan (
#6721
)
2024-05-14 16:47:16 +02:00
GpuChannelPoolState.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
ResourceCounts.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderAddresses.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderAsCompute.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
ShaderCache.cs
Add support for bindless textures from storage buffer on Vulkan (
#6721
)
2024-05-14 16:47:16 +02:00
ShaderCacheHashTable.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderCacheState.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderCodeAccessor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderDumper.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderDumpPaths.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ShaderInfoBuilder.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
ShaderSpecializationList.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
ShaderSpecializationState.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
TransformFeedbackDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00