This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
e07b0265c6516b15ceccd06ca5bd56e79449f2c9
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
ReinUsesLisp
51605fafc0
Avoid calling buffer binding when shader didn't change (
#295
)
2018-07-26 13:49:29 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
OGLBlend.cs
Small OpenGL Renderer refactoring (
#177
)
2018-06-23 21:39:25 -03:00
OGLCachedResource.cs
Add locking methods to the ogl resource cache (
#238
)
2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs
Implement BF10GF11RF11 TextureFormat (
#246
)
2018-07-19 01:26:28 +02:00
OGLExtension.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs
Blit framebuffer without shaders (
#229
)
2018-07-23 16:21:05 +02:00
OGLRasterizer.cs
Send data to OpenGL host without client-side copies (
#285
)
2018-07-19 16:02:51 -03:00
OGLRenderer.cs
Small OpenGL Renderer refactoring (
#177
)
2018-06-23 21:39:25 -03:00
OGLShader.cs
Avoid calling buffer binding when shader didn't change (
#295
)
2018-07-26 13:49:29 -03:00
OGLStreamBuffer.cs
Send data to OpenGL host without client-side copies (
#285
)
2018-07-19 16:02:51 -03:00
OGLTexture.cs
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (
#255
)
2018-07-16 15:09:34 -03:00