This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
df758eddd1d61f776415422dc4dd1fa8a776719c
ryujinx
/
Ryujinx.Graphics.OpenGL
History
Andrey Sukharev
535fbec675
Use NuGet Central Package Management to manage package versions solution-wise (
#4095
)
2022-12-12 16:03:10 +01:00
..
Helper
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Image
Minor improvement to Vulkan pipeline state and bindings management (
#3829
)
2022-11-10 13:38:38 -03:00
Queries
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (
#3885
)
2022-11-24 15:08:27 +01:00
BackgroundContextWorker.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Buffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
EnumConversion.cs
GPU: Always draw polygon topology as triangle fan (
#3932
)
2022-11-28 19:18:22 -03:00
FormatInfo.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
FormatTable.cs
Vulkan: Add ETC2 texture formats (
#3576
)
2022-08-16 15:42:42 +02:00
Framebuffer.cs
OpenGL: Fix clears of unbound color targets (
#3564
)
2022-08-08 17:39:22 +00:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs
Allow SNorm buffer texture formats on Vulkan (
#3957
)
2022-12-04 15:36:03 -03:00
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
Pipeline.cs
GAL: Send all buffer assignments at once rather than individually (
#3881
)
2022-11-24 07:50:59 +00:00
Program.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Use NuGet Central Package Management to manage package versions solution-wise (
#4095
)
2022-12-12 16:03:10 +01:00
Sync.cs
GPU: Track buffer migrations and flush source on incomplete copy (
#3952
)
2022-12-01 16:30:13 +01:00
VertexArray.cs
Ensure that vertex attribute buffer index is valid on GPU (
#3942
)
2022-11-30 18:06:40 -03:00
Window.cs
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (
#3885
)
2022-11-24 15:08:27 +01:00