This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
df70442c46e7ee133b1fb79dc23ddd134e618085
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
8c9633d72f
Initialize indexed inputs used on next shader stage (
#3198
)
2022-03-14 20:02:50 -03:00
..
Optimizations
Fix bindless/global memory elimination with inverted predicates (
#2826
)
2021-11-08 12:57:28 -03:00
AttributeConsts.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
ControlFlowGraph.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
FunctionMatch.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
GlobalMemory.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
Rewriter.cs
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
ShaderConfig.cs
Initialize indexed inputs used on next shader stage (
#3198
)
2022-03-14 20:02:50 -03:00
ShaderHeader.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
Ssa.cs
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
TranslationCounts.cs
Replace BGRA and scale uniforms with a uniform block (
#2496
)
2021-08-11 21:33:43 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
Translator.cs
Do not initialize geometry shader passthrough attributes (
#3196
)
2022-03-14 19:35:41 -03:00
TranslatorContext.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
UInt128.cs
Initialize indexed inputs used on next shader stage (
#3198
)
2022-03-14 20:02:50 -03:00