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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
df70442c46e7ee133b1fb79dc23ddd134e618085
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
gdkchan
e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
..
AutoDeleteCache.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Replace CacheResourceWrite with more general "precise" write (
#2684
)
2021-09-29 02:27:03 +02:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Move texture anisotropy check to SetInfo (
#2843
)
2021-12-08 18:09:36 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (
#2832
)
2021-11-13 16:04:21 -03:00
Texture.cs
Add support for BC1/2/3 decompression (for 3D textures) (
#2987
)
2022-01-22 19:23:00 +01:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Fix res scale parameters not being updated in vertex shader (
#3046
)
2022-01-27 14:17:13 -03:00
TextureCache.cs
Allow textures to have their data partially mapped (
#2629
)
2022-02-22 13:34:16 -03:00
TextureCompatibility.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Allow textures to have their data partially mapped (
#2629
)
2022-02-22 13:34:16 -03:00
TextureGroupHandle.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureManager.cs
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
TexturePoolCache.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00