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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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de162a648b3bb1c8080460bfb8392951340ef40b
ryujinx/Ryujinx.HLE/HOS/Services/Audio
History
gdkchan 81f1a4dc31 Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
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AudioIn
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AudioOut
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AudioRenderer
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HardwareOpusDecoderManager
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Types
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AudioInManager.cs
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AudioInManagerServer.cs
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AudioOutManager.cs
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AudioOutManagerServer.cs
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AudioRendererManager.cs
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
2022-09-10 01:16:24 +00:00
AudioRendererManagerServer.cs
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
2022-09-10 01:16:24 +00:00
IAudioController.cs
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IAudioInManager.cs
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IAudioInManagerForApplet.cs
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IAudioInManagerForDebugger.cs
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IAudioOutManager.cs
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IAudioOutManagerForApplet.cs
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IAudioOutManagerForDebugger.cs
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IAudioRendererManager.cs
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IAudioRendererManagerForApplet.cs
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IAudioRendererManagerForDebugger.cs
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IAudioSnoopManager.cs
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IFinalOutputRecorderManager.cs
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IFinalOutputRecorderManagerForApplet.cs
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IFinalOutputRecorderManagerForDebugger.cs
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IHardwareOpusDecoderManager.cs
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ResultCode.cs
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