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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
ddf4b92a9cfbe98f798dd86a7c123b065a832d51
ryujinx
/
Ryujinx.Graphics.OpenGL
History
riperiperi
ddf4b92a9c
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
..
Helper
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Image
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (
#2219
)
2021-04-18 02:27:19 +02:00
Queries
End empty gl queries before returning them to the pool. (
#1806
)
2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Buffer.cs
Implement clear buffer (fast path) (
#1902
)
2021-01-13 08:50:54 +11:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Implement ETC2 (RGB) texture format (
#2000
)
2021-02-08 10:23:56 +11:00
Framebuffer.cs
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (
#2219
)
2021-04-18 02:27:19 +02:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Pipeline.cs
Flip component mask if target is BGRA. (
#2087
)
2021-03-08 11:12:19 +11:00
Program.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
Renderer.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Shader.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) (
#2165
)
2021-04-03 11:10:37 +11:00
VertexArray.cs
Avoid some redundant GL calls (
#1958
)
2021-01-27 08:44:07 +11:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00