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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d9ec2b3a81538e8cbb2ec869a792a6b5500a3137
ryujinx
/
Ryujinx.Graphics.Shader
History
riperiperi
461c24092a
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
..
CodeGen
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
Decoders
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
Instructions
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
IntermediateRepresentation
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
StructuredIr
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
Translation
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
BufferDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
IGpuAccessor.cs
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (
#1657
)
2020-11-02 16:53:23 -03:00