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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d9b63353b019e1f1775370154f4f045ff14184ce
ryujinx
/
Ryujinx.Graphics.OpenGL
/
Image
History
gdkchan
d9b63353b0
Support copy between multisample and non-multisample depth textures (
#4676
)
...
* Support copy between multisample and non-multisample depth textures * PR feedback
2023-04-17 08:13:53 +00:00
..
FormatConverter.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
IntermmediatePool.cs
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
ITextureInfo.cs
Fix intel view copy workaround. (
#2216
)
2021-04-17 22:16:28 +02:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
TextureBase.cs
Minor improvement to Vulkan pipeline state and bindings management (
#3829
)
2022-11-10 13:38:38 -03:00
TextureBuffer.cs
Vulkan: Migrate buffers between memory types to improve GPU performance (
#4540
)
2023-03-19 17:56:48 -03:00
TextureCopy.cs
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
TextureCopyIncompatible.cs
Add copy dependency for some incompatible texture formats (
#4380
)
2023-02-21 19:21:57 -03:00
TextureCopyMS.cs
OpenGL: Fix blit from non-multisample to multisample texture (
#3596
)
2022-09-19 16:12:56 -03:00
TextureStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TextureView.cs
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00