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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d987cacfb720f2f4bc18958fc26ac0893903c090
ryujinx
/
Ryujinx.Graphics.Nvdec.Vp9
History
gdkchan
1402d8391d
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (
#3225
)
...
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
2022-03-23 17:09:32 -03:00
..
Common
…
Dsp
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (
#3225
)
2022-03-23 17:09:32 -03:00
Types
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (
#3225
)
2022-03-23 17:09:32 -03:00
BitDepth.cs
…
CodecErr.cs
…
Constants.cs
…
DecodeFrame.cs
Enable multithreaded VP9 decoding (
#2009
)
2021-02-11 01:54:42 +01:00
DecodeMv.cs
Remove some warnings and cleaning code (
#1736
)
2020-11-27 18:57:20 +01:00
Decoder.cs
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00
Detokenize.cs
…
Idct.cs
…
InternalErrorException.cs
…
InternalErrorInfo.cs
…
LoopFilter.cs
…
Luts.cs
…
PredCommon.cs
…
QuantCommon.cs
…
ReconInter.cs
…
ReconIntra.cs
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00
Ryujinx.Graphics.Nvdec.Vp9.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
TileBuffer.cs
Enable multithreaded VP9 decoding (
#2009
)
2021-02-11 01:54:42 +01:00
TileWorkerData.cs
Enable multithreaded VP9 decoding (
#2009
)
2021-02-11 01:54:42 +01:00