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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d41c95dcffb06cb915d20c9bcf2bf7c3a2636b31
ryujinx
/
Ryujinx.Graphics.Vulkan
History
Mary-nyan
d41c95dcff
chore: Update OpenTK to 4.7.5 (
#3944
)
2022-11-29 13:32:40 +00:00
..
Queries
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Shaders
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
Auto.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs
Periodically Flush Commands for Vulkan (
#3689
)
2022-09-14 13:48:31 -03:00
BackgroundResources.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BitMap.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BufferHolder.cs
Vulkan: Don't create preload command buffer outside a render pass (
#3864
)
2022-11-18 14:58:56 +00:00
BufferManager.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
BufferState.cs
Convert Quads to Triangles in Vulkan (
#3715
)
2022-09-20 18:38:48 -03:00
BufferUsageBitmap.cs
Support use of buffer ranges with size 0 (
#3736
)
2022-10-03 20:08:38 -03:00
CacheByRange.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
CommandBufferPool.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
CommandBufferScoped.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DescriptorSetUpdater.cs
GAL: Send all buffer assignments at once rather than individually (
#3881
)
2022-11-24 07:50:59 +00:00
DisposableBuffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableBufferView.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableFramebuffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableImage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableImageView.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableMemory.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposablePipeline.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableRenderPass.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DisposableSampler.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
EnumConversion.cs
GPU: Always draw polygon topology as triangle fan (
#3932
)
2022-11-28 19:18:22 -03:00
FenceHelper.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
FenceHolder.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
FormatCapabilities.cs
Fix R4G4B4A4 format on Vulkan (
#3696
)
2022-09-13 07:59:38 +02:00
FormatConverter.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
FormatTable.cs
Fix R4G4B4A4 format on Vulkan (
#3696
)
2022-09-13 07:59:38 +02:00
FramebufferParams.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (
#3679
)
2022-09-08 20:30:19 -03:00
HashTableSlim.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
HelperShader.cs
GAL: Send all buffer assignments at once rather than individually (
#3881
)
2022-11-24 07:50:59 +00:00
IdList.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
IndexBufferPattern.cs
Fix primitive count calculation for topology conversion (
#3763
)
2022-10-16 19:25:40 -03:00
IndexBufferState.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
MemoryAllocation.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
MemoryAllocator.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
MemoryAllocatorBlockList.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
MultiFenceHolder.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
NativeArray.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
PipelineBase.cs
GPU: Always draw polygon topology as triangle fan (
#3932
)
2022-11-28 19:18:22 -03:00
PipelineConverter.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (
#3723
)
2022-11-02 18:17:19 -03:00
PipelineDynamicState.cs
Vulkan: Use dynamic state for blend constants (
#3793
)
2022-10-25 23:49:23 +00:00
PipelineFull.cs
Update units of memory from decimal to binary prefixes (
#3716
)
2022-11-16 23:27:42 +01:00
PipelineHelperShader.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (
#3679
)
2022-09-08 20:30:19 -03:00
PipelineLayoutCache.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
PipelineLayoutCacheEntry.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
PipelineLayoutFactory.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (
#3679
)
2022-09-08 20:30:19 -03:00
PipelineState.cs
Minor improvement to Vulkan pipeline state and bindings management (
#3829
)
2022-11-10 13:38:38 -03:00
PipelineUid.cs
Minor improvement to Vulkan pipeline state and bindings management (
#3829
)
2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj
chore: Update OpenTK to 4.7.5 (
#3944
)
2022-11-29 13:32:40 +00:00
SamplerHolder.cs
Vulkan: Fix sampler custom border color (
#3751
)
2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Shader.cs
Avoid allocating unmanaged string per shader (
#3730
)
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
Vulkan: Don't create preload command buffer outside a render pass (
#3864
)
2022-11-18 14:58:56 +00:00
SpecInfo.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (
#3723
)
2022-11-02 18:17:19 -03:00
StagingBuffer.cs
Vulkan: Fix some issues with CacheByRange (
#3743
)
2022-10-08 11:28:27 -03:00
SyncManager.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TextureBuffer.cs
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
2022-10-08 12:04:47 -03:00
TextureCopy.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (
#3723
)
2022-11-02 18:17:19 -03:00
TextureStorage.cs
Dispose Vulkan TextureStorage when views hit 0 instead of immediately (
#3738
)
2022-10-18 23:52:08 +00:00
TextureView.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (
#3723
)
2022-11-02 18:17:19 -03:00
Vendor.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
VertexBufferState.cs
Fix various issues caused by Vertex/Index buffer conversions (
#3762
)
2022-10-16 19:38:58 -03:00
VulkanConfiguration.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
VulkanException.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
VulkanInitialization.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
VulkanRenderer.cs
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (
#3885
)
2022-11-24 15:08:27 +01:00
Window.cs
Avalonia - Use embedded window for avalonia (
#3674
)
2022-09-19 15:05:26 -03:00
WindowBase.cs
Avalonia - Use embedded window for avalonia (
#3674
)
2022-09-19 15:05:26 -03:00