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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d125fce3e8c780c042040ac8064155cd6751d353
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
d125fce3e8
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
..
Engine
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
Image
Honour copy dependencies when switching render target (
#2433
)
2021-07-03 01:55:04 -03:00
Memory
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
Shader
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
State
Add support for custom line widths (
#2406
)
2021-06-25 20:11:54 -03:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
GpuContext.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (
#2274
)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00