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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d05573bfd1bfce902ac33a13cfeba72675a506ff
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
d05573bfd1
Implement SHF (funnel shift) shader instruction (
#2702
)
...
* Implement SHF shader instruction * Shader cache version bump * Better name
2021-10-17 17:02:20 -03:00
..
CodeGen
/Glsl
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Decoders
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Instructions
Implement SHF (funnel shift) shader instruction (
#2702
)
2021-10-17 17:02:20 -03:00
IntermediateRepresentation
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
StructuredIr
Implement Shader Instructions SUATOM and SURED (
#2090
)
2021-08-31 02:51:57 -03:00
Translation
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing (
#2546
)
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only make render target 2D textures layered if needed (
#2646
)
2021-09-29 01:55:12 +02:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
SupportBuffer.cs
Ensure render scale is initialized to 1 on the backend (
#2543
)
2021-08-11 19:44:41 -03:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores (
#2088
)
2021-03-08 18:43:39 -03:00