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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
d05573bfd1bfce902ac33a13cfeba72675a506ff
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
464a92d8a7
Force index buffer update for games using Vulkan (
#2726
)
2021-10-12 23:46:42 +02:00
..
Compute
Set texture/image bindings in place rather than allocating and passing an array (
#2647
)
2021-09-19 14:03:05 +02:00
Dma
Account for negative strides on DMA copy (
#2623
)
2021-09-11 22:54:18 +02:00
GPFifo
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
InlineToMemory
Replace CacheResourceWrite with more general "precise" write (
#2684
)
2021-09-29 02:27:03 +02:00
MME
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Threed
Force index buffer update for games using Vulkan (
#2726
)
2021-10-12 23:46:42 +02:00
Twod
Don't force scaling on 2D copy sources (
#2701
)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00