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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
cd74ae1bbd491987d983bfff36545451e2e6764c
ryujinx
/
src
/
Ryujinx.Graphics.Gpu
/
Image
History
gdkchan
cd74ae1bbd
Implement fast DMA texture to texture copy (
#7299
)
...
* Implement fast DMA texture to texture copy * PR feedback
2024-09-15 18:12:05 -03:00
..
AutoDeleteCache.cs
Add support for large sampler arrays on Vulkan (
#6489
)
2024-04-07 18:25:55 -03:00
FormatInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
FormatTable.cs
Change packed aliasing formats to UInt (
#6358
)
2024-02-24 19:02:20 -03:00
ITextureDescriptor.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
Pool.cs
Add support for large sampler arrays on Vulkan (
#6489
)
2024-04-07 18:25:55 -03:00
PoolCache.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
ReductionFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Sampler.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
SamplerDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
SamplerMinFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
SamplerMipFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
SamplerPool.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
SamplerPoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Texture.cs
replace ByteMemoryPool usage in Ryujinx.Graphics (
#7129
)
2024-08-03 19:50:53 +01:00
TextureBindingInfo.cs
Allow texture arrays to use separate descriptor sets on Vulkan (
#6870
)
2024-05-26 13:30:19 -03:00
TextureBindingsArrayCache.cs
Fix NRE when using buffer image array (
#7159
)
2024-08-21 00:49:17 +01:00
TextureBindingsManager.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
TextureCache.cs
Implement fast DMA texture to texture copy (
#7299
)
2024-09-15 18:12:05 -03:00
TextureCompatibility.cs
Fast D32S8 2D depth texture copy (
#6636
)
2024-04-09 14:03:55 -03:00
TextureComponent.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TextureDependency.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
TextureDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TextureDescriptorType.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TextureGroup.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (
#6794
)
2024-05-19 16:53:37 -03:00
TextureGroupHandle.cs
Make TextureGroup.ClearModified thread safe (
#6686
)
2024-05-14 17:06:36 +02:00
TextureInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TextureManager.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
TextureMatchQuality.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
TextureMsaaMode.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TexturePool.cs
Clamp amount of mipmap levels to max allowed for all backends (
#7197
)
2024-08-12 17:45:25 -03:00
TexturePoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TextureScaleMode.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
TextureSearchFlags.cs
GPU: Discard data when getting texture before full clear (
#5719
)
2023-09-25 23:07:03 +02:00
TextureTarget.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
TextureViewCompatibility.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00