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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
cd124bda587ef09668a971fa1cac1c3f0cfc9f21
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
cd124bda58
Fix geometry shader layer passthrough regression (
#4735
)
...
* Fix geometry shader layer passthrough regression * Shader cache version bump
2023-04-27 11:09:49 -03:00
..
Optimizations
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
AggregateType.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
AttributeConsts.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
ControlFlowGraph.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Fix geometry shader layer passthrough regression (
#4735
)
2023-04-27 11:09:49 -03:00
EmitterContextInsts.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
FeatureFlags.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
FunctionMatch.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
GlobalMemory.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
RegisterUsage.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Rewriter.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
ShaderConfig.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
ShaderHeader.cs
IPC refactor part 3+4: New server HIPC message processor (
#4188
)
2023-01-04 23:15:45 +01:00
ShaderIdentifier.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
Ssa.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Translator.cs
Refactor attribute handling on the shader generator (
#4565
)
2023-04-25 19:51:07 -03:00
TranslatorContext.cs
Fix geometry shader layer passthrough regression (
#4735
)
2023-04-27 11:09:49 -03:00