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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
cd124bda587ef09668a971fa1cac1c3f0cfc9f21
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
/
DiskCache
History
gdkchan
cd124bda58
Fix geometry shader layer passthrough regression (
#4735
)
...
* Fix geometry shader layer passthrough regression * Shader cache version bump
2023-04-27 11:09:49 -03:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled (
#4404
)
2023-04-05 05:25:19 +02:00
DiskCacheGuestStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Fix geometry shader layer passthrough regression (
#4735
)
2023-04-27 11:09:49 -03:00
DiskCacheLoadException.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Move gl_Layer to vertex shader if geometry is not supported (
#4368
)
2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs
Reducing memory allocations (
#4537
)
2023-03-17 13:14:50 +01:00