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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
cb70e7bb30e8ecf5bcdd58b976f2ed5ea8cff947
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
cb70e7bb30
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
..
Compute
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
2022-10-08 12:04:47 -03:00
GPFifo
GPU: Access non-prefetch command buffers directly (
#3882
)
2022-11-24 01:56:55 +00:00
InlineToMemory
Fast path for Inline-to-Memory texture data transfers (
#3610
)
2022-08-26 02:16:41 +00:00
MME
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Threed
Fix DrawArrays vertex buffer size (
#4141
)
2022-12-21 19:08:12 +01:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
Types
Fix blend with RGBX color formats (
#3553
)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (
#4083
)
2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00