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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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cb43cc7e322014ce2bd0ee73b06d403be62fa8d5
ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
2021-11-13 16:04:21 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Better depth range detection (#2754)
2021-11-21 10:25:03 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
ThreedClassState.cs
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
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