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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
cb43cc7e322014ce2bd0ee73b06d403be62fa8d5
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
History
gdkchan
e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (
#2911
)
2021-12-19 11:50:44 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (
#2832
)
2021-11-13 16:04:21 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Better depth range detection (
#2754
)
2021-11-21 10:25:03 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Fix for texture pool not being updated when it should + buffer texture related fixes (
#2911
)
2021-12-19 11:50:44 -03:00
ThreedClassState.cs
Fix for texture pool not being updated when it should + buffer texture related fixes (
#2911
)
2021-12-19 11:50:44 -03:00