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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
cb29b4303cb0e0cbd6541943e63392ebe7b83554
ryujinx
/
Ryujinx.Graphics
/
Gpu
History
gdkchan
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
..
BlockLinearSwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
INvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ISwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
LinearSwizzle.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
MacroInterpreter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NsGpu.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NsGpuMemoryMgr.cs
Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine3dReg.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuEngine.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifo.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuMethod.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
Texture.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
TextureFactory.cs
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
TextureReader.cs
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
TextureSwizzle.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00