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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
c26ddd6259796e5b0b187989ce3e21b52edb00a8
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
ReinUsesLisp
a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (
#176
)
...
* Minor code changes * Forgot to remove a method
2018-06-21 18:10:19 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
FbFragShader.glsl
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Port from OpenTK.NETCore to OpenTK.NetStandard (
#176
)
2018-06-21 18:10:19 -03:00
OGLCachedResource.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs
Port from OpenTK.NETCore to OpenTK.NetStandard (
#176
)
2018-06-21 18:10:19 -03:00
OGLFrameBuffer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
OGLRasterizer.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
OGLShader.cs
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
OGLTexture.cs
Port from OpenTK.NETCore to OpenTK.NetStandard (
#176
)
2018-06-21 18:10:19 -03:00
OpenGLRenderer.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00