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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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c05c8e09d48eb36beef02fda885ec0fd36135463
ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan c05c8e09d4 Add support for the R4G4 texture format (#2956)
2021-12-30 17:10:54 +01:00
..
Engine
Flip scissor box when the YNegate bit is set (#2941)
2021-12-28 08:37:23 -03:00
Image
Add support for the R4G4 texture format (#2956)
2021-12-30 17:10:54 +01:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
2021-12-08 18:36:09 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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