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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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bfcc6a8ad63a0eb0f06968145a310c484a96e8ca
ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations
History
gdkchan 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339)
2021-06-09 00:42:25 +02:00
..
BindlessElimination.cs
Support bindless textures with separate constant buffers for texture and sampler (#2339)
2021-06-09 00:42:25 +02:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
2021-06-03 01:41:53 +02:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Improve shader global memory to storage pass (#2200)
2021-04-18 12:31:39 +02:00
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