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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
bf7fa60dfc996e77f9afa02a8f7b3c819c86c792
ryujinx
/
Ryujinx.Common
History
Isaac Marovitz
bf7fa60dfc
Fix struct layout packing (
#4039
)
2022-12-07 02:04:01 +00:00
..
Collections
Make RBTree node fields internal again
2022-09-10 16:23:49 +02:00
Configuration
UI: Add Metal surface creation for MoltenVK (
#3980
)
2022-12-06 19:00:25 -03:00
Extensions
Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (
#3805
)
2022-11-24 15:26:29 +01:00
GraphicsDriver
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Logging
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Memory
Fix struct layout packing (
#4039
)
2022-12-07 02:04:01 +00:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
System
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
SystemInfo
Query Available RAM on macOS (
#4000
)
2022-12-04 00:25:07 +00:00
Utilities
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation (
#1384
)
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code (
#1786
)
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
ReactiveObject: Handle case when oldValue is null (
#3268
)
2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Preparation for initial Flatpack and FlatHub integration (
#3173
)
2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj
nuget: bump System.Management from 6.0.0 to 7.0.0 (
#3949
)
2022-11-29 23:30:33 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00