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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
bbcad307bdb8edca121ef6e3d2b13196fdd96a2d
ryujinx
/
Ryujinx.Graphics
/
Gal
History
gdkchan
032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2018-04-13 16:01:29 -03:00
..
OpenGL
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
Shader
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2018-04-13 16:01:29 -03:00
Texture
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
EmbeddedResource.cs
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
GalBlendEquation.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalBlendFactor.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTexture.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
IGalRenderer.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
ShaderDeclInfo.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00